Let’s talk VN ideas!


Trust me, this is relevant to the article

A few days ago I posted on twitter a brief design idea for a visual novel, and upon some consideration I thought it might not be bad to further elaborate on it, hence why I’m posting it here. It was a fairly simple idea that I’m sure many others have had before: what if someone made a visual novel WITHOUT a manual save function, instead relying on constant auto-saving to make each choice irreversible until the end of the game, like Dark Souls?

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